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Posted: 2024-02-29 02:23 AM . Last Modified: 2024-10-24 12:15 AM
Kinematics can have what we call kinematic axis and physics joints.
A kinematic axis is something where an external force is applied to directly to control the position or the motion in general. Physics joints we consider rather indirectly being influenced by forces and torques. Let’s check out how this relates. In the video you can see how two objects are created in the scene, a box and a sphere.
Through the joint editor both objects get linked by a physics joint. The physics joint can be configured with up to 6 degrees of freedom. In our example we apply free movement of the sphere along the rotation around the Y axis of the box. Now, the user exerts forces on the box.
See how this leads to the movement of the sphere accordingly. This principle can be used to build complex serial and parallel kinematic chains easily. Easy, fast, and clear, don’t you think so?
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