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MUX in FBD programs

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otrotabi
Lieutenant
Lieutenant
0 Likes
2
383

MUX in FBD programs

I have not used Mux until recently, but I am starting to do it. It can save lots of time when used properly ! For example, in the project for multiple displays uploaded by Federico yesterday:

 

 

ProbeDisplayed := MUX(currentview,probeAI1,probeAI2, probeAI3,probeAI4,probeAI5);
dp := MUX(currentview,1,1,2,0,1);
um := MUX(currentView,5,5,3,1,5);	

/*	
	case currentview of 
	0:
			ProbeDisplayed := probeAI1;
			dp := 1; (* 1 decimal point *)
			um := 5; (* °C *)
	1:
			ProbeDisplayed := probeAI2;
			dp := 1; (* 1 decimal point *)
			um := 5; (* °C *)			
	2:			
			ProbeDisplayed := probeAI3;
			dp := 2; (* 2 decimal point *)
			um := 3; (* Bar *)

	3:			
			ProbeDisplayed := probeAI4;
			dp := 0; (* No decimal point *)
			um := 1; (* %Rh *)
	4:			
			ProbeDisplayed := probeAI5;
			dp := 1; (* 1 decimal point *)
			um := 5; (* °C *)
	end_case;
*/

 

 

However, in FBD I could not find a way to increase the number of inputs to the block. Is it possible somehow ? Default is 2 inputs.

 

FBDMUX.jpg


Accepted Solutions
Bastian_Schmitz
Commander Commander
Commander
0 Likes
1
378

Re: MUX in FBD programs

Click on the block and use increase pin from the toolbar

pin.PNG

 

See Answer In Context

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2 Replies 2
Bastian_Schmitz
Commander Commander
Commander
0 Likes
1
379

Re: MUX in FBD programs

Click on the block and use increase pin from the toolbar

pin.PNG

 

Tags (3)
otrotabi
Lieutenant
Lieutenant
0 Likes
0
372

Re: MUX in FBD programs

I see. I am so used to the right click procedure that works for other blocks that I did not notice that.  Thank you.

Tags (1)